It’s the 1920s and you’re a lowly member of a crime family. While barebones, it works in combat settings. Your only weapon choices are a pistol and the occasional molotov that you can happen upon. They don’t move around too much and are therefore not exactly a challenge. You’ll be peering around corners, trying to get the angle on enemy communists or other assailants. Largely, these are tense gunfights that require you to move from cover to cover, either by teleportation or thumbstick. The King’s Ransom features a good amount of action set pieces. Ultimately, it’s somewhat of a disappointing theme park visit through the world of early 1900s Birmingham. Instead, it’s a romp dedicated to putting you in the shoes of a Peaky Blinder, over before you know it in less than two hours. Your allegiance with them could be in question as you start to wonder whether or not you made the right decision in being on their side. In an ideal world, Peaky Blinders: The King’s Ransom is a more fleshed-out game where you feel even more tension as you link up with the Shelby family. Never to be taken seriously and to be dispatched quickly. Before long, however, those communists (a party intent on liberating the people from the corrupt ruling of Government and the close links to the mob family that is the Shelbys) are portrayed through the narrative as extremists. When you first set foot in Birmingham, there are communist representatives campaigning, handing fliers out of alleys and causing a disruption to the Peaky Blinders gang and their hideout in the Garrison Pub.Īt first, this feels like a tantalising tease to the other side of the world at that time in the early 1900s. There are nuggets of good storytelling and world-building here. While you’re travelling to engaging environments and getting twists and turns, betrayals and backstabs, they feel a little bit like going through the motions. Unfortunately, those moments are too few and far between. These intense character-driven moments are where Peaky Blinders: The King’s Ransom is at its strongest. That’s something I believe couldn’t have come without hiring at least some of the original cast back (sadly and naturally, Hellen McCrory’s portrayal of Polly isn’t present due to her passing). This is engaging characterisation as always, with gripping and tense dialogue. Like the show, they’ll wax poetic and commiserate about their days in the War as you share a drink and smoke. Rounding out the familiar cast is Polly, the matriarch of sorts for the crime family. The fact the two biggest characters in the IP are once again playing their roles here brings good believability and investment into the game. Once more, you’ll get to intimately know head honcho Thomas Shelby and Arthur Shelby. So, it’s up to you and some of the Shelby family crew to reobtain the box, returning it to its rightful owner. Within is key information and data that should not have fallen into the wrong hands. Winston Churchill’s ‘Red Box’ has been stolen. Arriving on the streets of Birmingham, England in 1928, you soon meet up with some of the key crew from the Peaky Blinders show. Players control an original, new character in The King’s Ransom. Only this time, it sadly feels more surface-level of an experience than ever. This too was the appeal of the tactics game Peaky Blinders: Mastermind. Serving as a theme park exploration of sorts through the Birmingham streets, you’ll see familiar places from the show. Peaky Blinders: The King’s Ransom is but an example of this.
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